Inside the Mind of Maxim Zhestkov

From the archive · Revisited 2026 Interview · March 2009 · Ulyanovsk

MaximZhestkov

Everything you can imagine is possible

In 2009 he was a graphic design student in Ulyanovsk with two plans for the year: make three short films and graduate. Seventeen years later he runs a studio in London, a game company and an XR studio, and has just opened his first solo show in Asia.

6Age at his first computer
2001First computer graphics
2026First solo show in Asia
Black and white portrait of Maxim Zhestkov in a dark long-sleeved top, hands in pockets, against a pale wall
Maxim Zhestkov. Courtesy of the artist.
Why read this now

This is Maxim Zhestkov before the career: a student who had just left architecture for graphic design and decided that video art mattered most.

Read his 2009 list of influences against what he makes now. Physics, fractals, black and white, sound: every word is still in use. What changed was the tools. He went from a ZX Spectrum to real-time game engines, and from short films to worlds you steer with a joystick.

ThenUlyanovsk, Russia. Graphic design student
NowArtist and director, studio in London
PathIllustration → 3D → video → interactive worlds
Admired in 2009Carsten Nicolai (Alva Noto)
Editor’s note We first published this conversation in March 2009. His studio’s press list puts Dazed & Confused and Creative Review in the same year, and Wired a year later. His answers below are as he wrote them then, with light edits to spelling and grammar. The headings are ours.
In his words · 2009
01On home

I live in Russia, in the city of Ulyanovsk, located on two rivers flowing in two different directions. I heard there are not many places like that. I think it gives our city some additional energy.

Editor’s note · Fact He’s right. The Volga flows south past Ulyanovsk; a few kilometres west, the Sviyaga flows north. The two rivers only meet about 200 kilometres north of the city. (Source)
02On beginnings

At the age of six I got my first computer, a ZX Spectrum. I spent whole days drawing huge, detailed illustrations. I was fond of playing video games, and it probably influenced my biggest desire, towards design and CG.

03On leaving architecture

After high school I went to university to pursue a degree in architecture. But later I found out that it was not for me, because I like to experiment, and I started to have an impression that architecture would limit my ambitions. Then I transferred to another faculty, the faculty of graphic design, where I am currently studying.

There are no limits in graphics and everything you can imagine is possible. But I have to say I still love architecture.

04On the path

It all started with 2D illustrations, which smoothly turned into 3D illustrations and spaces. Then I developed a passion for architecture and graphic design. Then I realised that the most important thing is video art.

“I like to experiment, and I started to have an impression that architecture would limit my ambitions.”

Maxim Zhestkov, to Antakly Projects, 2009

05On influences

Science, universe, infinity, fractals, black & white, space, motion, architecture, physics, sound…

06On a favourite artist

My favourite contemporary artist is Carsten Nicolai. He makes incredibly interesting things. He compares and mixes science and art. I also really love his music, as Alva Noto.

07On 2009

Plans for 2009: produce three short films… and graduate university!

The 2009 list, and where it went
ScienceUniverseInfinityFractalsBlack & whiteSpaceMotionArchitecturePhysicsSound
Physics
Playscapes, 2026
Four abstract biomes “inspired by the physics”, generated in real time.
Infinity
A journey with no end
Playscapes never finishes: every run through it is generated fresh.
Architecture
Still loved
His studio describes the work as a blend of architecture, sculpture and natural algorithms.
Black & white
Volumes
An art film of glossy black spheres changing hue as they rise and fall, inspired by cuttlefish.
Sound
OPERATOR
FUN AND AWE’s spatial music tool for Apple Vision Pro: you compose by arranging blocks in space.
Motion
From film to play
Illustration, then animation, then interactive work in real-time engines.

Our reading: the pairings are ours. The project facts come from the artist’s studio sites and WePresent.

AN
The artist he named in 2009

Carsten Nicolai, also known as Alva Noto

A German artist and musician who makes installations from sound, light and scientific phenomena, and records electronic music as Alva Noto. It’s a telling choice for a design student in 2009: Zhestkov didn’t name another animator, but an artist who treats physics as material.

carstennicolai.com · alvanoto.com

“Then I realised that the most important thing is video art.”

Maxim Zhestkov, 2009

Watch · Playscapes, 2026

Playscapes, 2026. Generative artwork, real time. 52″ excerpt. © Maxim Zhestkov.

Playscapes / Making-of. 53″. © Maxim Zhestkov.

The viewer holds a joystick and moves through four abstract biomes. Because the worlds are built from parameters and algorithms as you go, no two journeys are the same. Playscapes was made over a few months in late 2025 and early 2026 with a team of developers, artists, architects and industrial designers. It was first shown at his solo exhibition in Beijing on a 7 × 7 metre screen across four rooms and the gallery façade.

Since we spoke · Revisited 2026
2009
The year of this interview
He was a graphic design student in Ulyanovsk, planning three short films. Dazed & Confused and Creative Review featured his work that year; Wired and Motionographer followed in 2010.
2018–2019
From screens to institutions
Ars Electronica Festival, Linz (2018). Then MIT, the Hermitage Museum, the Shanghai Modern Art Museum and Art Basel Miami (2019).
2021–2022
Galleries and auction houses
Transformations at Unit London (2021). Cartography of Mind at Christie’s New York, DYOR at Kunsthalle Zürich and the Decentral Art Pavilion in Venice (2022).
2023
Simulation Hypothesis
His first solo show at Unit London, 20 June to 22 July: new work on entropy and structure, bending physics and mathematics into scenes that couldn’t exist offline.
2024
Creative Machine
Exhibited at TAM, Beijing.
April–June 2026
Flow: Infinite Walk · 浮流:无尽漫行
His first solo exhibition in Asia, at BOUNDED SPACE in Beijing’s 798 Art District, 25 April to 28 June. It premiered Playscapes alongside work from the past decade. He also lectured at the Central Academy of Fine Arts, the Beijing Film Academy and the Communication University of China.
Now
Artist, director, founder
He works from a studio in London and runs two companies: Cosmos Interactive, a game company developing The Great Filter (only concept art is public so far), and FUN AND AWE, an XR studio. He writes notes on building art and games on Substack.
Follow the work

Step into his worlds

Questions
Who is Maxim Zhestkov?

An artist and director, born in Russia in 1985 and now based in London, who has worked with computer-generated imagery since 2001. He builds simulated worlds from architecture, sculpture and natural algorithms, and founded the game company Cosmos Interactive and the XR studio FUN AND AWE.

Where is Maxim Zhestkov from?

Ulyanovsk, Russia, a city between the Volga and the Sviyaga rivers. He began university in architecture there, then transferred to graphic design. His studio is now in London.

What is Playscapes?

A 2026 generative artwork: a never-ending journey through four abstract biomes inspired by physics, generated in real time and steered by the viewer with a joystick. It premiered at his first solo exhibition in Asia, Flow: Infinite Walk, at BOUNDED SPACE in Beijing’s 798 Art District (25 April to 28 June 2026).

Who influenced Maxim Zhestkov?

In our 2009 interview he named the German artist and musician Carsten Nicolai, who records as Alva Noto, for the way he mixes science and art. He listed science, the universe, infinity, fractals, black and white, space, motion, architecture, physics and sound as his influences.

Leila Antakly

Leila Antakly is the founder and editor of Antakly Projects, the independent cultural platform she launched in New York in 2003 as Ninu Nina. Syrian and Colombian, she began her career at Vogue Italia and has spent more than twenty years in conversation with artists, musicians, designers, photographers, and inspiring thinkers around the world.

https://www.ninunina.com/
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